AI Insights · Timothy · July 2023
Top 5 Golf Games on Android in the US: Q2 2023 Performance
In Q2 2023, the top 5 golf games on Android in the US showcased notable trends in weekly downloads, revenue, and active users, as per Sensor Tower data.
The second quarter of 2023 has been an interesting period for the top 5 golf games on the Android platform in the United States. Here’s a detailed look at how each of these games performed in terms of weekly downloads, revenue, and active users.
Golf Battle, published by Miniclip.com, saw a fluctuating trend in weekly revenue, peaking at around $32K in mid-April and again in late June. Weekly downloads spiked dramatically in mid-April to nearly 49K but generally hovered between 10K and 23K for most of the quarter. The game maintained a strong base of active users, with numbers ranging from approximately 287K to 387K throughout the quarter.
Golf Rival - Multiplayer Game from Zynga demonstrated a consistent performance in weekly revenue, starting at $423K in late March and maintaining an average around $260K to $344K. Weekly downloads were relatively steady, averaging between 16K and 23K, with a slight increase towards the end of June. Active users remained stable, ranging from about 341K to 365K.
Golf Clash, developed by ELECTRONIC ARTS, showed significant revenue fluctuations, peaking at $490K in early June. Weekly downloads were stable, staying around 10K to 11K throughout the quarter. The game’s active user base was consistent, maintaining around 102K to 107K weekly active users.
WGT Golf by WGT saw steady weekly revenue, averaging around $34K to $42K. Downloads were relatively stable, with a slight dip in May but picking up again towards the end of the quarter, averaging around 8K to 10K. Weekly active users ranged from approximately 48K to 58K, showing a slight increase towards the end of June.
Golf King - World Tour from RisingWings experienced a consistent weekly revenue, averaging around $13K to $19K. Weekly downloads showed a declining trend, starting at 7K in late March and falling to around 5K by the end of June. Active users fluctuated slightly but remained between 52K and 59K throughout the quarter.
These insights are based on data from Sensor Tower, which provides more in-depth analytics and trends for mobile applications.